![shadwen impressions shadwen impressions](https://i.ytimg.com/vi/-OT1kicPwWQ/hqdefault.jpg)
However, upon spotting the heroine, the guards will immediately set a crossbow bolt her way, killing Shadwen on the spot. Of course, you can choose to draw the attention of the guards, and distract them with your presence (it’s actually advisable). There is only one rule for all the approaches the game has to offer – you have to slip by unnoticed. You can collect the traps that weren’t used and put them back in your inventory. This sort of hybridization should add to the replayability of the game, which is already pretty solid. Leaving this choice to the players makes the game more dynamic (even in technical terms, which is rare), and in the future could diversify the statistics – players could compete for the quickest run with no time stopping, for example. It changes the pace significantly, forcing us to predict the foes’ movement in an even more prudent way, and encouraging us to think twice before doing anything risky. Those players with a more cautious approach towards time and space shouldn’t worry – with a single press of a button, we can enable normal passage of time, instantly rendering the experience a traditional, real-time stealth game similar to Thief or Hitman. The experience gathered during these years certainly helped the Finnish team to develop Shadwen. This time, it didn’t quite charm the critics. In 2011 came out the much better sequel, and in 2015 the third, and last, part of the series. Released in 2009, the magnificent platformer Trine – set in a 2.5D environment – managed to reap decent ratings in the press and win the players, which stimulated further development of the studio. In this respect, the game by Frozenbyte really offers a lot. I can already ascertain that Shadwen will be very popular amongst all sorts of speed-runners and players who like to explore all the secrets of a given area and use them to their advantage. I was particularly impressed with the solid approach to that premise: finishing the demo by taking different routes, however possible, strongly depends on our skill and the knowledge of simple, yet unpredictable mechanics.
![shadwen impressions shadwen impressions](https://games-cdn.softpedia.com/screenshots/Shadwen_13.jpg)
The game provides a full array of tools and skills supporting an unfettered game of cat-and-mouse or creedish assassinism. Choosing how to dispose of them is entirely up to the player – Shadwen allows total freedom in choosing the approach and the procedure, enabling stealthy elimination of hostile troops, or outmaneuvering them without spilling one drop of blood. Accomplishing this seemingly easy task is in fact a much more complicated job – in order to succeed, you have to get the guards out of your way. The task is simple – escort a girl named Lilly to a subsequent section of the level. A couple of hours spent with this new game from the creators of the fairy-tale series Trine leads to the assumption that Shadwen might indeed bring a wide grin upon stealth fans’ faces it utilizes the best ideas from the old days, and blends them with new, modern solutions. Luckily, Shadwen is here to embark on the quest to bring full-blooded stealth games back to life. Once it came out, there were no alternatives, unless you count scarce information related to Dishonored 2. After the fiasco that the new Thief turned out to be, the only thing left for the fans of the genre was to wait for the next Hitman. Lately, stealth games seem to have hit a dead end. the option to complete levels without killing anyone.uses the “time only moves when you move mechanics” known from SUPERHOT.medieval stealth game by the developers of Trine series.